The Terror Begins
How to create a Investigator
Creating An Investigator
Characters in the game are called “investigators” as they primarily spend their play time investigating the horrors of the Cthulhu Mythos.
The Primary Attributes
Strength (STR) – 3d6
Constitution (CON) – 3d6
Dexterity (DEX) – 3d6
Size (SIZ) – 2d6+6
Intelligence (INT) – 2d6+6
Power (POW) is a combination of personal magnetism, spirit, and mental stability. It influences your character’s ability to cast magical spells, as well as his resistance to the sanity-blasting horrors of the Cthulhu Mythos. – 3d6
Appearance (APP) – 3d6
Education (EDU) – 3d6
The Secondary Attributes
Idea is simply your INT score multiplied by 5.
Knowledge is your EDU score multiplied by 5.
Luck is your POW score multiplied by 5.
Damage Bonus add your STR and SIZ and consult the Damage Bonus Table to find your damage bonus.
Damage Bonus Table
STR + SIZ – DB
2 to 12 – -1d6
13 to 16 – -1d4
17 to 24 – 0
25 to 32 – +1d4
33 to 40 – +1d6
Magic Points are equal to your POW.
Hit Points are figured by adding SIZ and CON together, then dividing the total by two and round-
ing up. If you drop to only 2 HPs, your investigator goes unconscious. If he hits -2 or lower, he is dead.
Sanity (SAN) begins at a level equal to your POW score multiplied by 5. It can raise above it’s starting level, but can never be higher than 99 minus the value of your Cthulhu Mythos skill (q.v.).
No skill can start play with a rating higher than 75. Additionally no character can add points to the Cthulhu Mythos skill during character creation.
Choose 8 skills which are appropriate for your character’s chosen occupation. These are your “Occupation Skills.” You multiply your EDU score by 15 to get the number of points to spread amongst your Occupation Skills. The number in parenthesis is the “Base Chance” that every investigator has with that skill. You add your point to this base
After selecting the Occupation Skills, select your Hobby Skills. To determine how many points you have to spend on them, multiply your INT score by 10. Note that you may wish to save a few skill points to buy combat skills such as “Gun,” “Sword,” etc.
Granting points to handgun would give the investigator added ability to any handgun they use.
Roll a d10 and use the following information
1 – $1500 + room and board
2 – $2500
3 – $3500
4 – $3500
5 – $4500
6 – $5500
7 – $6500
8 – $7500
9 – $10,000
0 – $20,000
Total assets is equal to 5 times annual income. One tenth is cash assets and one tenth in stocks and bonds (converts in 30 days). The rest of the balance is maintained in other assets appropriated for the investigators background.